The other card I see having the most potential will be Demented Frostcaller (Effect: Whenever you play a spell Freeze a random enemy) this will only freeze characters that have not already been frozen which further increases its value. Though this card is an epic I see it being an instant pick in Arena when available due to the sheer value it can give. The first major mention would have to be Cabalist’s Tome (Effect: Add 3 random Mage spells to your hand) this card was a huge headache to play against due to the high efficiency and quality of most mage spells which can allow them to reach for a last bit of damage, clear your board with a clutch AOE, or possibly get an Ice Block to prevent your lethal blow to them next turn. Mages got some great cards in this expansion that imply a bit more control tools as well as some mid-range tools. Lastly, I will be going over some of the major class specific cards that I foresee causing big changes it their playstyle and rankings (both in Standard and in Arena). Many of the new tools do encourage this control playstyle but several cards such as Darkshire Councilman and Evolve worry me for there may be a big Aggro comeback. I do hope the introduction of these new cards really spurs the Meta towards a Mid-Range and Control based game rather than the aggressive/combo centered that has still left a bad taste in my mouth. All of these show great promise to become the major decks and all have been fun that I have tried. Most of these have been modified versions of the base deck ideas that Hearthstone gives you during deck creation such as N’zoth Rogue (which I have modified and have climbed from rank 22 to rank 5 at this point), Aggro Shaman, C’thun Druid, and Aggro Warlock. Though there aren’t any new staple cards yet it is clear there are some staple decks (these decks are still fairly unrefined and will most likely be changing to adapt in the coming days and weeks). Since these changes are so new there doesn’t appear to be any new auto includes to replace these former staples just yet. Some major staple cards have moved on now, leaving spots in many decks where they were absolutely mandatory such as Piloted Shredder and Sludge Belcher in terms of neutral cards as well as major class staples like Muster for Battle for Paladin, Implosion for Warlock, and Death’s Bite for Warrior. This rotation has been a much needed change for those who have played for a long time as the same decks have dominating now for almost two years which can be extremely frustrating, especially when many of the decks were not even that fun to play. Meaning all cards from Goblins vs Gnomes and the Naxrammas blocks are no longer usable in Standard (and by proxy, ranked play), which has huge implications on how the Meta will shape. This first year is being known as the ‘Year of the Kraken’ and allows use of both the Whispers of the Old Gods and Grand Tournament card expansions as well as the cards from the Blackrock Mountain and League of Explorers adventure modes. ![]() Hearthstone will now be running on a rotating card pool based on the year the card expansions were released, if the cards were not released either the same year or the previous year it will not be playable in Standard but will still be usable in Wild. ![]() These topics will include, the Wild and Standard formats, the rotation of staple cards, predictions on how Aggro and Control decks will change, and some short class overviews.įirst let us start with the new formats that have been introduced. I will be going over the major aspects that have been most apparent since its release on Tuesday the 26 th. These new cards, as well as the changes from the patch that accompanied it, have swung some dramatic changes to the new Meta. Hearthstone has finally released it’s much awaited third card expansion ‘Whispers of the Old Gods’.
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